WORKING WITH PRIMITIVES
When starting out, I block in the proportions of my characters with primitive shapes, then continue to use the quad draw tool to create clean topology.
My favorite tool of all time, I use this tool to draw on top of my rough primitives and create the topology that I want in a very controlled manner!!
Using booleans I cut a hole at the desired size and location and then clean up the topology after the fact. I usually do this after making the topology I want as it is less work.
If I can't be bothered to UV my characters, I use vertex colors. This allows you to paint color directly on the mesh.
MAYA LIGHTING MODES
When I use vertex colors, maya does not display the colors as you have chosen them due to the default lighting options. In this tab if you pick USE FLAT LIGHTING the colors will appears correctly.
VERTEX COLOR OPTIONS
There are a few different options when vertex painting: Vertex, Face, and Vertex Face.
Vertex allows you to paint the area surrounding the vertex and the vertex itself.
Vertex face splits up the painting by the faces on the mesh allowing you to paint corners.
Face allows you to paint the entire face of the mesh all at once.
VERTEX COLOR IMAGE COLOR PICKER
In the vertex colors its normally really hard to get a good color palette going!! I usually take reference images to choose from or pre-make my color palettes. If you double click on the color part of the picker it will take you to a window to upload an image to color pick from.
This is showing my process for getting an outline by duplicating the mesh and reversing the normals!
Another handy tool is preserving UVs! It's a check box that allows you to scale the mesh without changing the UVs
If I make any more short process gifs I'll continue to add them here!! If you're feeling generous feel free to buy me a coffee ko-fi.com/salmikawolf
Thank you for looking (*°▽°*)